I’m using the 2DURP and my player character is basically one game object (other parts aren’t related to him) and I have a sprite renderer and animator on the GameObject as components along with the Rigidbody2D and BoxColliders. When I try to use a 2D Shadow Cast component on it, even if I adjust the shape of it, it looks weird due to the sprite changing when animating, does anyone know any solutions?
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
Shadow Caster 2D with Sprite Renderer | 3 | 1529 | June 10, 2024 | |
URP 2d Lights issues | 1 | 25 | January 5, 2025 | |
Getting sprite to cast shadow | 2 | 4899 | August 27, 2020 | |
2D lighting and shadows: possible to create realistic sprite shadows? | 2 | 1321 | May 10, 2020 | |
2D Objects in a 3D World | 1 | 1307 | May 30, 2020 |