I have this Particle System that is child to an object that gets force applied to it and shoots it off, sometimes it spins a little which is what I want, but since the particle system is attached to the camera it looks really weird since it doesn’t seem to allow rotation. I felt like it would be a setting I could turn off, but I don’t see it, and since I’m a bit new to scripting, not sure where to start, or if this is even possible to do.
I’m having a difficult time visualizing your problem.
But I think I get the gist.
You want the particles to face independent of the camera and not look at it.
That’s an option in the particle inspector.
That is precisely what I am looking for. I have flipped on and off every switch in the options of the particle inspector, I thought it would be under render options, but I haven’t seen anything that tells it to stop doing that.
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