Hey, everyone!!! I recently upgraded Unity to use the URP so that I could use 2D lights. Before doing that I had a TON of custom shaders I wrote. So of course, upgrading to the URP broke them all (yes I used the convert materials option). I’m in the processing of remaking all of them with Shader graph, but for some reason, I just cannot find a way to make an Additive or Subtractive 2D lit shader.
I noticed that when I created a 2D shader there is no option for blend mode (though there is node). But when I add in a new PBR graph shader there IS a blend mode option. Sadly if I use that with the 2d renderer pipeline, lights are totally broken on the object and it is always fully lit. I was trying to find a way to manually edit the shader code to change the blend mode… but I just can’t seem to find one.
This seems like an ultra-easy fix but I can’t figure it out. Heck, I can’t even figure out how to change what directory in the menu my shader appears under now. What am I missing here?