There’s this script here in the docs:
http://unity3d.com/support/documentation/ScriptReference/Camera-projectionMatrix
which works, sort of…
But all I am trying to do is have the camera view move, in 2d screen space, as if it were a larger-than-the-screen camera view that you were zoomed in on and scrolling around.
I don’t need to distort things or want to keep manually setting corner coordinates, so is there a better way to achieve this?