I’ve been scanning through the docs like a mad man, but I can’t figure out how to get and set references to game objects in Timeline tracks.
I want to work on some scripts that will dynamically insert references to game objects into Timeline, but I can’t find what the method calls are.
I’ve found some functions like:
director.GetGenericBinding(o); director.playableGraph.GetOutput(id).GetReferenceObject(); director.playableGraph.GetRootPlayable(id);
But I still can’t seem to grab existing references and figure out how to set new ones. I don’t really understand the difference between graphs, playables, outputs, and whatnot. Does anyone have experience with getting and setting these references in script?