How do i get bright 3d models like in subway surfer?

i want the 3d imported models from blender to look like this.

http://androidandme.com/wp-content/uploads/2013/12/121213-Feature.jpg

or

http://supernauts.com

Currently when i import my model it does not look al bright but dull. i do not how do i achieve this? do i have to write a shaeder script or what?

i do not know where should i begin with this?

There’s a couple of materials that will give you nice full-bright textures out of the box: ‘Unlit, Texture’ or ‘Self-Illumin, Diffuse’ (or other combos of self-illumin if you still want some kind of lighting and surface effects applied).

The key to this look is great texturing, though. My best guess is that Subway Surfers uses an ‘Unlit, Texture’ material and has no real lighting at all in the scene - all the lovely shading was hand-painted or baked directly into the diffuse textures. Here’s an example diffuse texture map from one of the Subway Surfers artists’ personal site - http://www.jonasgeorgakakis.com/Strongman_map.png

Supernauts looks like it’s using a material with a warped diffuse (toon shading style) and we have some exapmles of these kinds of shader in the Unity-chan asset package as well as a few other toon-shader examples in the current beta of Sample Assets.

Hope that helps!

Thnaks man. I will give it a start.