How do I get my Ammo Hud on the bottom right of the screen?

function OnGUI ()
{
if (beingHeld)
{
for (var i : int = 1; i <= currentClip; i++)
{
GUI.DrawTexture(Rect(ammoStartX + ((i - 1) * (ammoSize.x + ammoSpacing)), ammoY, ammoSize.x, ammoSize.y), bulletHudTexture);
}
GUI.Label(ammoCountRect, currentClip.ToString() + “/” + currentExtraAmmo.ToString());
}
}

Above is my code so far it displays the bullet at the top left.

Thanks in advance!

The Rect(angle) variables control position and size of those GUI elements; mess with their values.

new Rect(xPositionInPixels, yPosition, widthInPixels, height)

new Rect(Screen.width - elementWidth, Screen.height - elementHeight, elementWidth, elementHeight)