How do I get particles to be effected by light using VFX graph? (2019.3)

From my understanding, in earlier versions, there was an option to add a “lit output particle” block when editing a visual effect. Now there is only a base output particle block, and I can’t find any settings relating to lighting.

I was using this tutorial to make smoke. (He ads the lit particle quad at 3:10)

Does anyone know how I can edit lighting on particles without using a lit particle quad?

Edit: solved

How did you solve the problem? I have a similar problem.

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Were you using the Universal Render Pipeline? How did you solve this?

+, same problem here. Project with URP on Unity 2019.3.9f1