How do I get remaining time to display on screen?

Hi guys, I've never done a timer in Unity before and I was wondering if anyone could help me out with getting time to display on the screen?

This is the script I'm working with:

var seconds = 60;
private var textMesh : TextMesh;

function Start () {
    textMesh = GameObject.Find ("Timer").GetComponent(TextMesh);
    textMesh.text = seconds.ToString();
    InvokeRepeating ("Countdown", 1.0, 1.0);
}

function Countdown () {
    if (--seconds == 0) CancelInvoke ("Countdown");
    textMesh.text = seconds.ToString();
}

I've applied the script to an empty game object and I added a text mesh to the object, but I don't know how to display the time on-screen so the player knows how much time they have left.

Also I'm guessing it's a very simple case of telling the timer to load a different level when it gets to 0? (I'd like it to go to a Game Over screen!)

Thanks in advance guys :).

1 Answer

1

Make a game object in the scene called Timer, and have a Text Mesh on the game object, it should work then...

To load a new level: http://unity3d.com/support/documentation/ScriptReference/Application.LoadLevel.html

Hope this makes sense.