When I turn on pixel lighting, my terrain gets washed out at a certain distance beyond the camera. Nothing seems to affect it. Is there a way to get rid of it or at least move the border farther away from the camera?

When I turn on pixel lighting, my terrain gets washed out at a certain distance beyond the camera. Nothing seems to affect it. Is there a way to get rid of it or at least move the border farther away from the camera?

With Terrain set to Pixel Lighting you need to lightmap the Terrain. Then the realtime pixel lighting will blend nicely into the lightmap at a certain distance.
worked like a charm. Thanks ![]()
But what if you’re using a day/night cycle and still want shadows?