how do I get rid of this washout?

When I turn on pixel lighting, my terrain gets washed out at a certain distance beyond the camera. Nothing seems to affect it. Is there a way to get rid of it or at least move the border farther away from the camera?

317368--11197--$washout_131.jpg

With Terrain set to Pixel Lighting you need to lightmap the Terrain. Then the realtime pixel lighting will blend nicely into the lightmap at a certain distance.

worked like a charm. Thanks :slight_smile:

But what if you’re using a day/night cycle and still want shadows?