I’m trying to make a Christmas game for my class, but I can’t figure out how to get serialize field to work.
Make sure UnityEngine is imported somewhere above your class
using UnityEngine;
Then, replace public with [SeralizeField]
[SerializeField] int coolNumber;
// SeralizeField shows the field in the inspector, but the field is still private, so other classes cant read or view it
Hope this helps!