How do I get shadows from bounced light?

The map in my game is a big outdoor area with a number of buildings. I’ve got a directional light for the outdoors but this leaves the interiors looking very “flat”. (See below picture). IRL there should be shadows inside the buildings similar to the below sketch. Is there a suitable way to achieve this with Unity? Right now the workaround that I have been using is to just put a point light above the door but this causes its own problems and is not ideal.

Hi

Could you provide some more info and screenshots of your settings etc? Indirect should cause occlusion etc, so this should work. However, your photo doesn’t seem to really have much baked light at all.

Here are my light settings. I am assuming that I am making some kind of noob mistake here.

First of all, please turn off Realtime GI. You don’t really need both.

And possibly watch a talk I did on the topic:

Let me know if you have any more questions :slight_smile:

How did it go?