How do I get the angle of the collision?

This code works fine and bounces the projectile, but I would like to know the angle of the projectile to the point/surface it hit so that I can conditionally check if it will really bounce off or penetrate the material. So a projectile that hits the surface in a low angle wont penetrate.

void OnCollisionEnter(Collision collision) {
	this.rigidbody.velocity = Vector3.Reflect(this.transform.position, collision.contacts[0].normal);

Any suggestions how to get this done?

Are you sure that this code works fine? It should be:

void OnCollisionEnter(Collision collision) {
    rigidbody.velocity = Vector3.Reflect(rigidbody.velocity, collision.contacts[0].normal);

Anyway, you could measure the angle between the velocity and the normal like this:

public float maxAngle = 95; 

void OnCollisionEnter(Collision collision){
    Vector3 normal = collision.contacts[0].normal;
    Vector3 vel = rigidbody.velocity;
    // measure angle
    if (Vector3.Angle(vel, -normal) > maxAngle){
        // bullet bounces off the surface
        rigidbody.velocity = Vector3.Reflect(vel, normal);
    } else {
        // bullet penetrates the target - apply damage...
        Destroy(gameObject); // and destroy the bullet