I’m trying to move a character by looking at random objects in the scene using the googleVR Rectile, what I had in mind is lerping the character to the collision point position. Any Help how to do this ?
One way would be to fire your own raycast using Physics.Raycast() and your camera view vector. From the hit object you could then get the collision point.
Lookwalk and Waypoint System from our Mobile VR movement pack both work with Gaze Only input: