Is there a way or method already established to get the User’s hand position when it enters the view of the HoloLens in the “Ready to Tap” positon?
Found here
Is there a way or method already established to get the User’s hand position when it enters the view of the HoloLens in the “Ready to Tap” positon?
Found here
I found the answer, just attach this script to an object in the scene
using UnityEngine.VR.WSA.Input;
public class HandPosition : MonoBehaviour {
void Awake () {
InteractionManager.SourcePressed += GetPosition;
}
private void GetPosition(InteractionSourceState state)
{
Vector3 pos;
if (state.properties.location.TryGetPosition(out pos))
{
Debug.Log(pos);
}
}