How do I get the Mesh Filter name from instance?

How do I get the Mesh Filter name from instance?

I got this code:

var instance : GameObject = Instantiate(Resources.Load(targetModel)) as GameObject;

And I would like to print the name of the mesh filter in the debug log:

Debug.Log( something be here? );

The mesh filter name is the same name as the game object:

Debug.Log(instance.name);

If you want to find the name of the mesh the mesh filter is using:

var meshFilter = instance.GetComponent.<MeshFilter>();
var mesh = meshFilter.sharedMesh;
Debug.Log(mesh.name);

thanks man!