Hi,
I made an animation and part of this animation is a wheel mesh, I want to rotate this wheel mesh so that it matches the rotation of a wheelcollider but I dont want to clone every rotation of the collider, I only want to have the rotation around the wheecolliders local Z axis so that I can apply this rotation to my Mesh.
Imagine it like this: If you look at the wheel collider from the side and the wheels up vector in the wheelcollider points at 3 o’clock then my meshs up vector should also point at 3 o’cock. Basically, my meshs up vector should point in the same direction as the wheels up vector.
I used rotate() to give my mesh a fixed rotation speed, it works and with checking the speed of my object I could calculate the meshs rotation speed but I dont think thats a good solution because I dont fully understand how to do that and Im just doing try and error coding.
Maybe Im just having the wrong ideas, can anybody give me a hint or help me?
Greetings
Johhny