Can you tell me if this is the correct way get the terrain XY coordinates from a raycast hit on the terrain?
Vector2 WorldPosToTerrainXY(Terrain terrain, Vector3 wordCor)
{
Vector2 vecRet = new Vector2();
Vector3 terPosition = terrain.transform.position;
vecRet.x = ((wordCor.x - terPosition.x) / terrain.terrainData.size.x) * terrain.terrainData.heightmapWidth;
vecRet.y= ((wordCor.z- terPosition.z) / terrain.terrainData.size.z) * terrain.terrainData.heightmapHeight;
return vecRet;
}
...
Vector2 pos = WorldPosToTerrainXY(terrain, hit.point);
int x = Mathf.RoundToInt(pos.x);
int y = Mathf.RoundToInt(pos.y);
