How do I get to display Timetaken to finish the the game scene on the final scene?

How can I collect the time taken information from my previous scene to display on another scene?

I have this variable in my script on the player in scene1.

private var roundTimeRemaining : int = 0;

I want to collect this information from that scene so that i can display it on my final scene.

The best thing to do is place this into a singleton GameObject that has

function Awake()

in it. This way, you can record whatever values that you want and then access them in any scene.