Before Unity 5, you could use Application.levelCount to return the total number of levels or scenes in a build.
Now, I’ve tried to use SceneManager.sceneCount to return this value, but it only returns 1. However, in my Build Settings I have loaded 8 scenes. So I expect that the sceneCount would show 8.
Here is the code that I am using attached to a game object of the start scene of my game:
using UnityEngine.SceneManagement;
public class TestNErase : MonoBehaviour
{
void Start ()
{
print ("Scene Count: " + SceneManager.sceneCount);
}
}
EXPECTED:
Return the total number of scenes in my game.