OK, I’m probably missing some terminology but here’s what I’m doing:
I’ve got a script that references a game object which has a mesh. I’m getting the vertex positions of that mesh.
[26330-screen+shot+2014-05-07+at+9.31.01+pm.png|26330]
What I’m getting (the problem):
Unity seems to be referencing the actual mesh, but not the mesh manipulated by the game object.
I’m using this vertex array to as positions to emit particles.
Question:
How do I get the vertex positions of the mesh of the game object?
Thanks for reading :^)