So, I want to make a simple “Paper and Pencil” style maze game. Basically I want to make it so that I can just click on a “generate maze” button and have the game create a new maze for the player to solve. The “walls” of the maze would be just made out of black squares. I have thought up an idea that has to do with raycasting and stuff (literally just an idea), but I figured it would be easier to us a procedural generation algorithm of some sort.
Now, I have the “Procedural Toolkit” asset which is open source and comes with a maze example. What I’m hoping is that I can just use the same code for the maze and apply it to what I am trying to do.
So I need to either know how to apply the Procedural Toolkit code to the game, learn how to use a different method, or see whatever else you may come up with after reading this.
Thank you, and thanks in advance to anyone who answers my question.
–expat1999