Currently, we have conducted a Unity LevelPlay advertising test.
The current IronSource and Unity As test ads are successfully printed.
There are some concerns because it is not a live environment, but a test environment, so we have no choice but to test with only one advertising network active for each device.
However, if you look at Iron Source ads three to four times, you will no longer be able to see them.
I’m guessing that the advertising inventory has been exhausted.
If this actually happens in a live environment
IronSource.Agent.showRewardedVideo();
Does it automatically print out Unity As’s ads with just that code?
Or do I have to call the sdk of each ad network separately as a code?
We conducted an advertising test according to the procedure in the link below.