Hello. It’s been 5 years since I’ve developed my game in Unity, and I haven’t touched it since. I have some minor editing to do, and I’m trying to remember how I did it years ago. Currently, I want to edit objects that are on grayed out child canvases. The parent canvas is not grayed out and has all objects visible. I want to temporarily hide the parent canvas objects and reveal the child canvas objects so that I can have a clear visual of what I’m editing. Then after editing, I would want the hierarchy to go back to graying out the child and activating the parent. I realize that this is a simple procedure, but I forget how to do it. Any help would be greatly appreciated. Thank you!
I figured it out. I had forgotten about panels and the arrow to the right of the object that can be clicked in the hierarchy that opens the object for direct editing. I suppose this is considered the prefab editing window.