I’m using the standard Unity .gitignore file, but I have two problems:
everytime I run the game Unity generates/updates a build_info file and a .csproj file.
I see csproj even is already in the ignore, but yet Visual Studio wants me to push this every time.
What am I doing wrong?
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/
emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Ignore buildinfo file
/Assets/StreamingAssets/build_info
/Assets/StreamingAssets/build_info.meta
For the last two lines which contain the build_info file, I tried both with and without .txt.
The info I found on Google was to include .txt (which doesn't work) so I also tried without because Windows Explorer doesn't show the extension. (also without luck)
I was suggested to right click -> ignore the file in Visual Studio in the Team Explorer tab before pushing. But this ignore option is not available for this file. (it is if I try it on a .png)
Any suggestions?