How do I import animations from max with the clips already split out?

How do I import animations from max with the clips already split out using the fbx exporter?

If your fbx file contains multiple takes, then Unity will import them as separate clips. 3dsMax does not have support for multiple takes and always exports just a single take. In this case you have to specify how Unity should split your animation in model import settings (there is a table where you can specify AnimationsClip ranges).