How do I import new animations, without having to reconfigure my player gameobject?

Title says all and I know it’s lengthy. Here’s the synopsis;

I’ve made a player model in Blender and he comes with about 5 animations as of right now. I’m continually creating new animations as I go, because I want to test them out and update them accordingly. Every time I want to import an updated animation or a brand new one, I have to delete my player object, pull in a new one, re-apply the scripts/components. It’s a hassle. Isn’t there an easier way?

I’m doing the same as you, re-import each time, and I thought at one time it worked this way. Found this conversation though, maybe it’ll help.

http://forum.unity3d.com/threads/model-doesnt-change-after-reimport.37623/

relevant to your question

Update: The above method did work fine. I created a new animation in Blender, exported to the previous exported file within the Unity project, clicked the + in the inspector and the animation was there

Thanks coldja. It’s taking getting used to. There’s still a lot to account for considering the NLA editor and dopesheet, but it works.