Title says all and I know it’s lengthy. Here’s the synopsis;
I’ve made a player model in Blender and he comes with about 5 animations as of right now. I’m continually creating new animations as I go, because I want to test them out and update them accordingly. Every time I want to import an updated animation or a brand new one, I have to delete my player object, pull in a new one, re-apply the scripts/components. It’s a hassle. Isn’t there an easier way?
Update: The above method did work fine. I created a new animation in Blender, exported to the previous exported file within the Unity project, clicked the + in the inspector and the animation was there