How do I improve performance when I have many punctual lights in my scene?

In HDRP if I have the max amount of punctual lights (2048) performance is very bad, I get about 30 fps. The performance seems to be bad regardless of resolution, or whether I use forward or deferred. Is it possible to run a scene with many point lights in HDRP at a decent framerate, or is this just not possible with HDRP?

Large number of lights will kinda be inevitably very taxing. As usual in gamedev, faking it may be the solution :wink: Lights are often faked by having a flat, white flare rendered via an additive shader.