I am trying to have my text only activate once I press x but the only problem is Idk how to inactivate a text in script but I see it’s possible in the scene screen. Help?

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class PlayerMovement : MonoBehaviour
{

public float speed;
private int count;
private Rigidbody rb;
public Text countText;

void Start()
{
    rb = GetComponent<Rigidbody>();
    count = 0;
    countText.text = "Count = " + count.ToString();
    SetCountText();
    
}
void Update()
{
    if (Input.GetKeyDown("x"))
    {
        //Put script suggestion in here
    }
}

void FixedUpdate()
{
    float moveHorizontal = Input.GetAxis("Horizontal");
    float moveVertical = Input.GetAxis("Vertical");

    Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

    rb.AddForce(movement * speed);
}

void OnTriggerEnter(Collider other)
{
    if (other.gameObject.CompareTag("PickUp"))
    {
        other.gameObject.SetActive(false);
        count = count + 1;
        SetCountText();
    }
}
  void SetCountText ()
{
    countText.text = "Count:" + count.ToString();
}

}

Did you try this?

countText.enabled = false;

.-. , if only Ik .enabled was a thing