So i am currently working on a terrain sized 2000x2000, and i have a heightmap for it sized 2049x and i have allready capped the splatmap resolution at 2048 but i am not getting the amount of details that i need into the texture blending. I have allready tried using the heightmap on smaller terrains (500x and 1000x) and even on those the same problem occured. I was wondering if there is any way of increasing the details either on the splatmap, or in the settings to remove the massive pixelated blending.
We managed to find a solution by dividing the map into 2 smaller maps and increasing the borders so that we maximized the terrain compared to the splatmap.