For WWW.LoadFromCacheOrDownload how do you increment the file that is downloaded on the server.
For instance if the file is props.csv would I just save a new copy as props1.csv
var www = WWW.LoadFromCacheOrDownload ("http://myserver.com/props.csv", 1);
What I’d like to know is how you would store the asset bundle on the server. Ideally you would just always have it load from http://myserver.com/bundle.unity3d but just looking at the URL there is no distinction you use version 1 or 3 or whatever to pass as the second parameter.
According to the documentation all the versions will attempt to be kept on disk but may remove the lesser version if space is needed. It is possible you my require supporting loading old versions. I was thinking that the php script could also return the download url (example: “http://myserver.com/v3/myassetBundle.unity3d” or “http://myserver.com/v2/myassetBundle.unity3d”.