Here is my script:
#pragma strict
import UnityEngine.UI;
var charController : CharacterController;
var onoff : boolean;
var testObject : GameObject;
var respawnTransform : Transform;
var Player : GameObject;
var fpscontroller: GameObject;
static var playerIsDead = false;
static var playerIsRespawned = false;
function Start ()
{
charController = gameObject.GetComponent(CharacterController);
Player = GameObject.FindGameObjectWithTag("Player");
}
function Update ()
{
if (playerIsDead == true)
{
onoff = false;
charController.enabled = false;
if (onoff == true)
testObject.active = true;
if (onoff == false)
testObject.active = false;
Destroy(Player);
RespawnPlayer();
}
}
function RespawnPlayer ()
{
Instantiate(fpscontroller, respawnTransform, Quaternion.identity);
}
@script RequireComponent(CharacterController)
I get this error when I try instantiate my fpscontroller:
Assets/RespawnMenuV2.js(41,16): BCE0023: No appropriate version of ‘UnityEngine.Object.Instantiate’ for the argument list ‘(UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.Quaternion)’ was found.