I have an AI script that I am currently working on and what I want to do is to have the monster go to a mineral waypoint, eat the mineral, and after its done eating, delete it from the list and go to the next waypoint. That is the overall picture but right now all I am trying to do is have the monster go from one random mineral to next.
Here is the script:
private const int MaxNoOfMinerals = 6;
public GameObject everyMineralInLevel = new GameObject[MaxNoOfMinerals];
void Start ()
{
for (int i = 0; i < MaxNoOfMinerals; i++)
{
everyMineralInLevel *= GameObject.Find("Mineral One");// or FindWithTag*
*}*
*}*
*```*
*<p>However instead of all 6 minerals being allocated in each slot, only the first one does and that first one gets put into all 6 slots. So my question is; how do I have same name/tag objects be distributed into each array slot so the end result is:</p>*
*```*
*Array[0] = Mineral One*
*Array[1] = Mineral One (different object than the previous one)*
*Array[2] = Mineral One (different object than the previous ones)*
*Array[3] = Mineral One (different object than the previous ones)*
*etc...*
*```*