I want to color my terrain based on its height,
I wanted to use the Sample Gradient node, but i am only getting errors and a pink terrain (missing material texture)
(Node setup and error messages in pictures)
Same for a normal unity cube.
Yes, my terrain mesh is UV unwrapped.
Sadly this node seems to be broken. Ive tried two unity versions so far.
Any way to fix this? Or Any workarounds?
Shader Graph isn’t yet compatible with terrain. We’re working on it, but I don’t have a timeline for when it will be released.
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