How do I Interpolate DOTS physics?

Hi,
I’m currently making a game that requires physics to control the player’s character (a ball/sphere) and so I need interpolation for the physics.

So how can I do that?

I know there’s an option in the RigidBody for GameObjects to use turn on interpolation but there isn’t one for entity’s physicsBody or physicsStep.

Hi! This is something we are investigating as part of a larger question in entities concerning stepping systems at different rates, but there is nothing built-in right now. You would need to manage this on your own in some way in the meantime.

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Is this information still valid, there is no interpolation in DOTS and we have to do it manually ?

Struct PhysicsGraphicalSmoothing | Unity Physics | 1.0.16 (unity3d.com)

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