How do I "invite" my friend to edit my project with me?

Hello, I set up PlasticSCM but I don’t know how to get other people to create edits and publish them to source control. Can anyone help me ot?

Hi @mesalondwas , in the Plastic SCM window of your Unity Project, expand the Gear menu and select the Invite Teammates option. It should then open a link to the Users and Roles section of your Plastic Organization. From there, you can make sure that your teammates are added to your Organization. If they are, then on the Unity Hub they can download the remote project so that they can start checking in their changes to the same project.

Hello @Ryan-Unity . I am also attempting to get my team members the ability to edit the project via Plastic SCM. My team member has been added to my organization per your instruction and they downloaded the remote project, but when they open the project, it is empty. I did a full ‘checkin’ of the project, but my team member does not see any incoming changes and it is not obvious how he is supposed to download the assets. When he is in Unity, it shows that he is in the project (the name of the project is correct at the top of his Unity window) but he cannot see any files in the Hierarchy, Project, nor can he see anything in Incoming Changes tab of the Plastic SCM window. Is there something obvious I am missing?

Also, i’d like to just say that the experience so far with Plastic SCM has been truly terrible compared to Unity Collab. There are simply too many non-intuitive buttons and the tooltip explanations don’t do a good job in my opinion.

Hi @tylorc , I’m sorry that you and your teammate have had a rough time with Plastic SCM so far.

Regarding the issue with your teammate not seeing your project’s assets, did your teammate download the project via the Unity Hub? In the Plastic SCM window, did you both confirm that (in the bottom-right corner of the window) that you’re in the same Plastic org, same Project workspace, and same branch?

As for the non-intuitive buttons and tooltips you mentioned, could you cite some examples of UI that you felt should be clearer? I’d be happy to forward that feedback along to the dev team.