Hi,
I have a GameObject on an activation track that gets activated, but becomes inactive when the timeline ends, and I want it to stay on. How do I accomplish this?
Nevermind, I was doing something dumb. It already works this way I see.
Hi,
I have a GameObject on an activation track that gets activated, but becomes inactive when the timeline ends, and I want it to stay on. How do I accomplish this?
Nevermind, I was doing something dumb. It already works this way I see.