How do I keep an object so it faces the camera?

I don’t mean “looking at” the camera as that gives all kinds of weird angles - I mean, keep it so it’s “flat on” to the camera - essentially like a billboard, but not a sprite?

Thanks in advance for any info! :slight_smile:

i think the easiest way would be to add a script to every object with something like:

function Update() {
 transform.rotation=Camera.main.transform.rotation;
}

Please post general Unity questions not specific to the iPhone version to Support or Scripting… moving this one now.