I got AssetDatabase.CreateFolder(…)…
but How do I know if a folder exists? anyway there is nothing like AssetDatabase.Exists(path).
Its not directly from unity but you can use the Directory.Exists method of .net / mono
okay…I knew it, but I am reluctant to do it in this way…thx anyway
Why are you reluctant to do it this way? It works exactly as expected.
because I thought AssetDatabase would give me the perfect function.