I’m primarily a web developer so this may seem like a easy question but i’m really confused regarding this issue. So i want to make a point and click game with pixel art design. My main resolution will be 640x360 for most scenes, and for a few select scenes i want to use lower resolution images and for some other select few some higher resolution(form my designs). So my question is how should i setup my canvas to export the best resolution in the final product and also have a decent workflow.
I started out with a 2D project and imported a canvas which is 1920x1080. And each time i import a new sprite i have to scale it up alot which seems the wrong way of approaching this.
Also, is there a way to “sync” the camera with the canvas to have the camera always exactly contain the canvas if the canvas is, let’s say 640 or so?
Appreciate all help i can get!