Hello everyone! I’ll try to keep it brief and get to the point.
I have a little scene for school that I’m trying to put a little extra effort into. Alongside a few OnTriggerEnter effects I have to include, I wanted a few objects that are interactive when the player clicks on them.
Specifically I have a lightswitch and a box. I’m trying to let the box play an audio file when the player clicks on it, and that I pulled off succesfully. However that’s not good enough! You can be anywhere in the scene and trigger the sound as long as you can see the box, and that’s a bad thing to me.
I’m trying to get it so that the player, when close by (less than 2 meters probably) sees a prompt on OnMouseOver, and then when the player clicks on the box, the audio file plays. The only documentation I could find on this kind of input (only when the player is close to the GameObject) was in Js (that didn’t even work) while I work in C#.
If you could help me figure out how to fix the box, that should give me enough information to fix the lightswitch on my own, though I had one question about that as well: can I, when the player clicks on the lightswitch, change it to a ‘lightswitch_off’ object that would still be able to be reverted back when the player clicks again, or should I make it play an animation?