How do I Level design while keeping optimizing in mind, using say assets from megascans

So I am designing a level for and gathering ideas for a level, using assets from quixel megascans.

I do own a few tools for optimazing. Mesh baker, an lod asset by I think its like mantis., imposter tool by amplify. and gpu instantancer asset forgot who makes it. as well as a advance culling tool forget who makes that too.

when i design a level. should it matter for optimizing if i say use say a hand full of meshs per scene and then just duplicate a prefab. wouldn’t it be like the gpu would only have to load the asset into memory and using culling the system would just wouldn’t have to render them.

I’d like to find some good resources so i can think about how i would design a level while making sure my project continues to play well on say computers. I have a few computers to test my project on. and maybe info on how to understand the profiler. thanks

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Optimize Your Console and PC Game Performance (Unity 2022 LTS) | Unity

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