Hi everyone,
I am an animator and not a programmer so please bare with me as I do my best to ask a programmy question
I created a photoshop scene which has 3 layers: Foreground, Midground and Background.
I imported these layers onto 3 separate planes in Unity as textures and set the planes up in 3D space so I could create a parallax effect between the 3 layers when I move the camera.
When I moved the Midground and Foreground planes closer to the camera I had to scale them down so they maintained the correct size in relation to the Background.
Does anyone know if there a way in Unity to link the position and scale properties of a plane? I have lots of scenes to set up in Unity so it would be awesome if the planes scaled down automatically as I moved them closer to the camera.
Thanks