How do I load a new scene based on current scene?

I want to use the same “DoorEnter.cs” script for every level in my game. Is there a way I can declare “if scene = scene0, LoadScene1();” ?

Here is my sample code. The commented out code is what I’m trying to figure out here:

	public void OnTriggerStay2D	(Collider2D other) {
		if(other.gameObject.name == "Player") {
			Debug.Log ("DoorEnter is triggered");
			if(Input.GetKey(KeyCode.F)) {
				//if scene = scene 0, LoadScene1();
				//if scene = scene 1. LoadScene2();
			}
		}
	}

	void LoadScene1 () {
		Application.LoadLevel ("scene1");
	}

	void LoadScene2 () {
		Application.LoadLevel ("scene2");
}

Can you answer your own question? Maybe people will find it useful in the future:

	public void OnTriggerStay2D	(Collider2D other) {
		if(other.gameObject.name == "Player") {
			Debug.Log ("DoorEnter is triggered");
			if(Input.GetKey(KeyCode.F)) {
				if(Application.loadedLevelName == "scene0") {
					LoadScene1 ();
				}
				if(Application.loadedLevelName == "scene1") {
					LoadScene2 ();
				}
			}
		}
	}

	void LoadScene1 () {
		Application.LoadLevel ("scene1");
	}

	void LoadScene2 () {
		Application.LoadLevel ("scene2");
	}

Use Application.loadedLevel or Application.loadedLevelName to check the current level that is being played.

If(Application.loadedLevelName== “levelxname”)
Application.LoadLevel(“levelxname”);

// or

If(Application.loadedLevel == 1)
     Application.LoadLevel(2);