I have 2 scenes and one is loaded with Application.LoadLevel at a specific point. If I play my scenes separately, everything works fine. My second scene has many colliders because there’s a forest. When I load my second scene from my first scene using Application.LoadLevel, I have many errors like:
Unable to create broadphase entity
Actor initialisation failed: returned NULL
Could not create tree colliders. Maybe there are more Trees than PhysX can handle?
Do you know what I’m doing wrong? As I said before, I don’t have more colliders than the limit because it works if I load scene 2 directly.