How do I load something from Standard Assets using Resources.Load()?

Reources.load() seems to only look in the “Resources” folder. I am trying to load OpenSans font. Like this

(Font)Resources.Load("OpenSans", typeof(Font));

Please do not just say move it to the resources folder.

The only way to load assets from outside the ‘Resources’ folder, is to drag and drop via the editor, see:

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