How do I load/unload media (stream) on ios?

Doing a book thing… need to load/unload pages while other pages are still turning.

Destroy / DestroyImmediate are for unloading stuff

But loading in stuff without pausing the app?

async asset bundle load with PVRTC compressed textures is the fastest way to load them. even that will still give you a very short hold, but thats the lowest you can get, the texture upload is always blocking in unity (I suspect its the texture upload but might be something else)

for full fluent, you will not get around to have them all time loaded or to use “static situations” to load stuff as the user wouldn’t see it.

Hmmm yeah. Okay thanks Dream. I think a tiny pause is fine if I can control when the tiny pause happens (ie the page has finished flipping).