The text binding works great, and I assume the image and font bindings work the same. But I cant figure out how to bind other properties like the text direction- and alignment.
I’ve tried creating a ScriptableObject with text settings for each language but I didn’t figure out how to bind a property on the object to the UI property. I tried matching the naming of the property, creating a public getter with different names and adding implicit casts to the desired types (LanguageDirection
and StyleEnum<TextAlignment>
). But nothing seems to bind.
I’m pretty new to the Unity6 UI binding so it could very well be that I’m missing something completely obvious Any help is greatly appreciated, thanks!