New Day, new challenge! We’re in business of solving problems!
InvalidOperationException: transformSyncMode set to SyncRigidbody3D but no Rigidbody component was found, did you call NetworkServer.Spawn on a prefab?
Do I really have to go through all my gameObjects to see where is it that I try to sync a RigidBody, on a game object that doesn’t have a RigidBody? or does it also mean something else??