How do I loop a sound?

I want my sound to loop when it finishes, how can I do that?

public class Lasersound : MonoBehaviour
{
public AudioClip Pew;
public AudioSource audioSource;

void Start () 
{
	audioSource = GetComponent<AudioSource> ();		
}

void Update () 
	{
		if (Input.GetMouseButtonDown (0)) {
		audioSource.PlayOneShot (Pew, 0.3F);
	}

	else
	{
		if (Input.GetMouseButtonUp (0)){
			audioSource.Stop();
}

Good day.

You have an option in the audiosource Inspector to activate Loop.

117921-untitled.png

You only need to start playing with:

audioSource.Play();

(with play one shot, will only play it once)

Bye!!!